VFX website fxguide have just posted an awesome article about the CG of recent Hollywood movie Ex Machina. As always, when we stumble upon something worth reading, we like you let you know about it.
Ava is clearly intended to be a robot of some kind, but Whitehurst was adamant that she not feel robotic in terms of her CG materials. “The one rule I made from the outset,” he says, “was that no-one was allowed to look at robots. You were allowed, though, to look at things like Formula One suspension or high-end bicycles. We also looked at human anatomy, of course. Ultimately she’s a machine who is supposed to move and behave exactly as a human would. All of the muscles we have in there are simplified versions of human ones, for instance.”
Check out the full article here.